ZITHERIAN_STUDIOS
// one dev · zero asset store · built in code

ZITHERIAN
STUDIOS

A one-person indie studio from Centurion, South Africa, making hand-built worlds where every mesh, texture and sound is generated in code — no bought art, no shortcuts. Two games, two worlds._

▶ SPACEGLUNK ▶ PRISON BREAK
[ SELECT GAME ]

THE GAMES

EARLY ACCESS
Spaceglunk — a lit dome on black ice under Jupiter

SPACEGLUNK

Survive the icy moons of Jupiter & Saturn.

Crash on Europa, revive a dead outpost, grow food under glass, mine and refine, fly a beat-up work tug by hand, rescue a crew, and build your way across the Jovian and Saturnian moons. A first-person survival & base-builder with real flight.

SurvivalBase-building Space flightSingle-player
Spaceglunk screenshot Spaceglunk screenshot Spaceglunk screenshot
OUT NOW ON STEAM
Prison Break: a night exercise yard, searchlight across wet concrete, a lone figure at its edge

PRISON BREAK

Thirty Walls — one way out of each.

Thirty prisons, none of them drawn by hand. The prison runs on a clock that decides what counts as suspicious: at yard time you're furniture, at lockdown you're the alarm, and every guard, camera and drone asks the same question four ways a day. Find the shovel, get it back to your cell, and dig.

StealthProcedural EscapeSingle-player
A tier of barred cell doors, one ajar A cell floor with the mattress pushed aside and a hole dug through the concrete A station corridor with a hazard band and an energy field across the doorway
[ README.TXT ]

ABOUT THE STUDIO

Zitherian Studios is one person — Louis Matthee — building games the stubborn way. Both worlds are made entirely in code: there's no asset store, no bought models or textures. Every rounded crate, every blade of grass, every hum and footstep is generated at launch, which is exactly why they look and sound the way they do.

The result is small, dense, handmade games with a strong look — a warm solarpunk space station on one side, a cold procedural prison on the other — and a lot of systems hiding under the surface.

Based in Centurion, South Africa · building in Unity · est. 2026.